BLOGS
- Meet Generation Alpha
- Simplified and Personalized
- Sophisticated Network Spaces: Members and Mentors
- From Traditional High School Learning to Co-Creating Learning Experiences
- May I Have Your Attention Please? The Power of the "Toward" State
- Contemporary Curriculum with Game Design Lenses
- Why Games Work: Game Design Theory Why Games can be so Enthralling
- Modernize Your Instructional Practice in 11 Ways
- Engaging Inquiry: Bring Students to the Table with Different Types of Questions
- The Power of Driving Questions
- More Coming Soon!
QUEST EXAMPLES
RESOURCES
Register / Log In for free to download all of the organization tools from the book! CLICK HERE
From the Book:
BOOKS
WEBSITES
Chapter 2 Chapter 3 Chapter 4
From the Book:
BOOKS
- Crockett, L. W., & Churches, A. (2017). Growing Global Digital Citizens: Better Practices That Build Better Learners. Bloomington, IN: Solution Tree Press.
- Depka, E. (2017). Raising the Rigor: Effective Questioning Strategies and Techniques for the Classroom. Bloomington, IN: Solution Tree Press.
- Nilson, L. B. (2013). Creating Self-Regulated Learners: Strategies to Strengthen Students’ Self-Awareness and Learning Skills. Sterling, VA: Stylus.
- Schell, J. (2015). The Art of Game Design: A Book of Lenses (2nd ed.). Boca Raton, FL: CRC Press.
- Wiggins, G. (1998). Educative Assessment: Designing Assessments to Inform and Improve Student Performance. San Francisco: Jossey-Bass.
WEBSITES
Chapter 2 Chapter 3 Chapter 4
- BoardGameGeek
- BoardGameGeek, “Board Game: Pandemic » Forums » Strategy”
- BoardGameGeek, “Board Game: Pandemic Legacy: Season 1 » Forums » General”
- BoardGameGeek, “Subject: Statistics From 2000 Games of Pandemic”
- Cambridge University, “Cambridge Infectious Diseases:”
- Disease Detectives, “Videos”
- e-Bug
- Entertainment Software Rating Board
- FOG
- Friv
- GameSalad
- GamesDreams, “Play Pandemic: The Board Game Game Online—Pandemic: The Board Game”
- Games for Change
- Gamesgames.com
- Games-Radar
- GameStop Playlist
- GirlsGoGames
- Kongregate
- Mousebreaker
- PC Gamer
- Scratch
- Solve the Outbreak
- STEAM
- Z-Man Games, “Pandemic”
- Z-Man Games, “YouTube: Pandemic”
- American Cancer Society
- Around the World With 80 Schools
- BioMedia Project
- Common Sense Media
- Creative Commons, “Licenses”
- Edmodo
- Global Digital Citizen Foundation
- Global Wonders
- Google Hangouts
- Learn360
- LiveBinders
- MARSHmedia
- Meridian Health Services
- National Organization for Rare Disorders
- PolitiFact
- Quality Assurance International
- Reading Rainbow
- Schoology
- ScienceGameCenter
- Skype
- Snopes
- Symbaloo
- Undiagnosed Diseases Network
- University of Cambridge
- World Health Organization
- BBC Earth Unplugged, “Do Animals Have Feelings?—Earth Juice (Ep. 46)—Earth Unplugged”
- BQ Now, “Food Deserts”
- Brian Durst
- Canva
- Constitutional Rights: Origins and Travels, “Explore Rights Around the World”
- Darren Orf, “8 Superpowers Brought to You by Technology”
- Do I Have a Right?
- Dollar Street, “Gapminder”
- Gapminder
- Issuu
- Keith Breene, “What Is the Future of Work?”
- LiveBinders
- Online Newspaper Map
- TED, “Carl Safina: What Are Animals Thinking and Feeling?”
- TED, “Hans Rosling: The Best Stats You’ve Ever Seen”
- U.S. Conference of Catholic Bishops, “The Stack of the Deck: An Illustration of the Root Causes of Poverty”