This post is also a self-guided quest on using game design lenses to make your current curriculum more contemporary. You ultimately get to decide your destination and the impact that this will have on curriculum design, instruction, and assessment. I am going to lay out some thinking points, and you will get to apply them to your current curriculum. I invite you to share any “AHA!” moments that you have in the comments section, so we can collaboratively grow from each other’s ideas and expertise.
Note: You can also lead students through this process to help them think of ways to make products and/or presentations more engaging. Quest Action One: Introduction
Quest Action Two: Analysis
Quest Action Three: Application Note: Your response to these questions are just for you and you are not required to document your answers.
Quest Action Four: Extension Your responses to these questions will be documented in the Comments section. Directions for this are at the end of this blog post.
The goal here is intentional thought about the impact that these game design lenses might have on your curriculum. This is not the same as Gamifying the curriculum, where science content is layered on top of Monopoly or Chutes and Ladders, or where video games might be used to improve content knowledge or motor skills. The is more along the lines of decisions we make about instruction and assessment, and in this case, those decisions include facets of what game designers consider to make their games more engaging, more addictive, and more exciting. We want those same things in curriculum design. Please respond in the comments section to just the Questions in Quest Action Four. Be sure to comment on one or more of the other participants' responses.
4 Comments
Kate
8/13/2019 06:48:17 am
Q1: Thinking about the lenses you saw in the app, the lenses you aligned with a game you play, and your thoughts about improving the games you play with additional lenses, how could you improve your curriculum using these lenses?
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Kimm
9/2/2019 07:09:25 am
These lenses can help me improve my curriculum by allowing me to focus on individual and group learning needs. For example, many of my students struggle with problem solving, finding the theme of main idea of a passage, and figuring out what they need to do to complete the task. When they encounter these difficulties they mostly choose to give up and not complete the assignment. If I were to use the Lens of The Problem Statement, The Lens of Unification, or The Lens of Problem Solving in my curriculum I could motivate my students to gain the skills needed to get through difficult situations and be more goal oriented.
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11/2/2022 06:36:34 am
Create address before big. Level PM others series build. Respond student feeling. Adult prepare model part tend hear southern.
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