Please do not complete the survey until you have finished all aspects of the course: Your own comments, your replies to others' comments, and your contributions to the Presentation.
Please complete the following survey in order to receive your certificate of completion. This must be completed by the end of the day Friday, August 23rd, in order to get completion certificates out.
CLICK HERE to access survey.
Before you finish the final survey, please be sure that you have:
The final survey will be posted by Thursday, August 15th! Please let me know if you have any questions for roadblocks around the 5th task!
Read Chapter Six.
In this final task, you will create your own Learning Goal Maps.
After this course, you will be able to log into Solution Tree's website and download whatever resources you'd like to use in your classroom, including the learning goals maps. For the sake of our brief time together, I've created separate Google Docs for each of you below. Each Google Doc has the primary Learning Goal Map already embedded in it. You will create your Learning Goal Map in your assigned document by clicking your linked name.
While it is not a requirement to respond to each other's work for this particular task, you are invited to leave comments if you wish.
FYI...I'm extending this online workshop until August 23rd and upping the credit earned to 12 hours. There's only a couple of you taking it and with differing obligations, we're going to slow it down. I'll have all of the tasks and the survey posted by tomorrow afternoon and you can work at your own pace. Please feel free to email me if you have any questions! -Mike
Create a free account on Solution Tree’s website here:https://www.solutiontree.com/customer/account/login/referer/aHR0cHM6Ly93d3cuc29sdXRpb250cmVlLmNvbS9jdXN0b21lci9hY2NvdW50L2luZGV4Lw,,/
Once logged in to Solution Tree’s website, search for “The Quest for Learning.”
Scroll down the page to access the Reproducibles and the Study Guide.
Or, you can click here to access the Study Guide and the Reproducibles directly, once logged in:https://www.solutiontree.com/free-resources/instruction/qfl
In preparation for putting it all together and writing your own Learning Goal Map, please access and read the following blog post to see a Learning Goal Map and a potential Student Version of the Learning Goal Map:
When you finish reading, come back here and comment on the following question, remembering to respond to one or more of the other participant's responses.
This post is also a self-guided quest on using game design lenses to make your current curriculum more contemporary. You ultimately get to decide your destination and the impact that this will have on curriculum design, instruction, and assessment. I am going to lay out some thinking points, and you will get to apply them to your current curriculum. I invite you to share any “AHA!” moments that you have in the comments section, so we can collaboratively grow from each other’s ideas and expertise.
Note: You can also lead students through this process to help them think of ways to make products and/or presentations more engaging.
Quest Action One: Introduction
Quest Action Two: Analysis
Quest Action Three: Application
Note: Your response to these questions are just for you and you are not required to document your answers.
Quest Action Four: Extension
Your responses to these questions will be documented in the Comments section. Directions for this are at the end of this blog post.
The goal here is intentional thought about the impact that these game design lenses might have on your curriculum. This is not the same as Gamifying the curriculum, where science content is layered on top of Monopoly or Chutes and Ladders, or where video games might be used to improve content knowledge or motor skills. The is more along the lines of decisions we make about instruction and assessment, and in this case, those decisions include facets of what game designers consider to make their games more engaging, more addictive, and more exciting. We want those same things in curriculum design.
Please respond in the comments section to just the Questions in Quest Action Four. Be sure to comment on one or more of the other participants' responses.
Read Chapters 3, 4, and 5, on design components around Inquiry, Game Design, and Network Design.
Note that the authors specifically addressed these three elements as major components of Contemporary Learning. Please respond to the following and remember to comment on one or more of the other participant's responses.
This book study (August 2019) is for participants that signed up through Orleans Niagara BOCES online registration. If others wish to participate in this study, it will be offered again in the future. Please contact Mike using the contact link above for more information.